LGP(Light Game Programming)や、ピストンコラージュ(pxtone)とかの予定。あんまネタない

̣ǣн鿴ѥߥTips

#DefineȤʣ

ץǡưʤ͡פʤɤޤ
ΤᡢľϤƤ뤳Ȥ¿Ǥ

I@KeyGet()
If I@KeyBtn(0x1C) Then
	G@Print( ch, x, y, "" )
EndIf

̤ˤΤޤޤǤʤưޤ
ɤɥ줿ֲפɽΤǤ
οͤΰ̣򡢺ʬäƤƤ⡢師ˤ˺Ƥ뤫⤷ޤ

//ץƬ
#Define KEY_ENTER 0x1C
ά
I@KeyGet()
If I@KeyBtn(KEY_ENTER) Then
	G@Print( ch, x, y, "" )
EndIf

Τ褦ƤСĸƤⲿΥʬޤ
ץǻѤƤѿ̾ʤ褦ˤƤ
Τᤫ̾ϾĹ̾Τˤ礬¿褦Ǥ

LGPޥ˥奢˥äƤߤޤ

򸫤ͤϤ
ɤͤϤȤƱ
ǤĤǤ⡢ԥڤС˻Ȥޤ

#DefineȤʣ

LGPϡϤ˲̤ν򤷤ޤΤȤ٤俧٤ꤷޤ
ch = G@Setup( 640, 480, 16, 1 )
Ĥ⤹뤳ȤʤΤǡΤޤޤǤɤΤǤ
#Define DISP_WIDTH 640
#Define DISP_HEIGHT 480
#Define DISP_COLOR 16
#Define DISP_WINDOW 1

ch = G@Setup( DISP_WIDTH, DISP_HEIGHT,
		DISP_COLOR, DISP_WINDOW )
Τ褦ˤȡɤ줬ΰ̣äƤ뤫狼ޤƬˤΤǡץफ̽ʬõʤƤߤޤ
ؿΰǡϤ߽ФƤޤΤޤ֤Ƥޤˡϣ̣ǣУǤΤ߲ǽǤ

#DefineȤֳԡ

ʻȤǤ֣ɣơԣȣţΡţ̣ӣšţΣģɣơפøˤǤޤ
If flg == 1 Then
	G@Print( ch, 0, 0, "ե饰ONǤ" )
Else
	G@Print( ch, 0, 0, "ե饰OFFǤ" )
EndIf
#Define { Then
#Define } EndIf
#Define }else{ Else

if( flg ){
	G@Print( ch, 0, 0, "ե饰ONǤ" );
}else{
	G@Print( ch, 0, 0, "ե饰OFFǤ" );
}
ۤۤ顪øߤǤ礦ʶ